2021 Rules Update

  • Open/AA divisions ONLY will play under the official AVP Rules and use the Wilson ball.
  • All other divisions will continue to play under the modified G-Vegas Rules and use the KOB Ball

The main differences now allowed in Open/AA are:

  • Open hand receive of the first ball over the net.
  • Open hand setting the ball over the net (as long as other rules pertaining to open hand setting over the net are followed)

All other divisions will play AVP Rules, with the following exceptions/highlights:

  1. A Net is a Net – If you contact any portion of the net during play, it is a fault.
  2. Antennae – The standards (poles) are the antennae. If the ball touches or passes over the poles, it is out.
  3. Block as a Touch – The block does count as a touch in doubles and triples (with the exception of quads).
  4. Court Boundary – Entering any adjacent court that is scheduled for competition during play is a fault.
  5. Double Contact on Receive – Double is legal on receive as long as there is no overhand finger action.
  6. Finger Action Over Net – No finger action over the net, including redirecting on a block and set overs. Even if the attacker was perpendicular to the net (a.k.a. 6/12), it is an illegal contact. *SPECIAL NOTE this ground rule is applicable specifically when the handset attack (ball) has COMPLETELY passed through the plane of the net. Should a blocker touch the ball before it passes completely through the plane of the net (including legal joust with attacker) the rally would continue, since “setting the 50-50 ball” is a common and legal strategy for an offense to employ. Hard Driven Ball – Finger action (beach dig) allowed for first contact on a hard-driven ball. Hard-driven defined as a ball you don’t have time to think about.
  7. No Center line Violations – If a player goes under the net during play, it is not a fault, unless it interferes with the other team’s ability to play the ball.
  8. Game Delay Forfeiture – Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury. TD has discretion to extend injury time-outs.